I'm taking up actively supporting my app Dictator, which means I need a support URL. This blog is going to serve that purpose.
If you are here for support, please contact me at antifinitygames@gmail.com
Antifinity Games
A blog where I upload all my games, and as few other things as possible.
Monday, December 5, 2016
Thursday, September 4, 2014
Cheating Chess
So I created a chess variant.
Plays as normal chess, except as follows.
Instead of checkmate, you lose if your king is in check at the end of your turn.
On your turn you may declare an illegal move (moving a piece to a space it can’t legally reach.) If you do, roll a 6 sided die and follow the result below.
1: Your piece is removed from the game, if it was your King, you lose the game.
2: If your piece is a pawn attacking a queen, remove it from the game.
3,4: Nothing happens.
5: If your piece is a pawn attacking any other piece, or a knight, rook, or bishop attacking a queen, then nothing happens. If not, your piece successfully makes the illegal move.
6: Your piece successfully makes the illegal move.
You may not move onto one of your own pieces.
You may not move onto one of your own pieces.
Reminder: Capturing your opponent’s King makes it impossible to put it in check, don’t do it.
Friday, August 8, 2014
Project Updates
A summery of projects I'm currently working on:
Pre-Alpha
Horror Movie (No link yet, a rebuild of my Horror RPG as a pure board game)
Rust Days (Hiatus)
Bargain Front Page
Endgame (Early development, it'll hopefully get it's own post soon)
Alpha
Hunters Index
Black Magic Club Main Hub
Green Victoria Disorganized Homepage
Beta
Mastery Open Beta
This is mostly to create a collection of links for playtesters. I'll be making specific posts for each game as they get closer to a releasable state.
Now that I'm off work, I should have more time to get these to a playable state. Mastery I'm hoping to get to open-beta in a week or so, it'll get it's own post when it's ready.
Pre-Alpha
Horror Movie (No link yet, a rebuild of my Horror RPG as a pure board game)
Rust Days (Hiatus)
Bargain Front Page
Endgame (Early development, it'll hopefully get it's own post soon)
Alpha
Hunters Index
Black Magic Club Main Hub
Green Victoria Disorganized Homepage
Beta
Mastery Open Beta
This is mostly to create a collection of links for playtesters. I'll be making specific posts for each game as they get closer to a releasable state.
Now that I'm off work, I should have more time to get these to a playable state. Mastery I'm hoping to get to open-beta in a week or so, it'll get it's own post when it's ready.
Friday, February 7, 2014
Horror RPG
Index URL
A "competitive" RPG, where the Evil (GM) is trying to kill the Characters (Players.) While both sides should try to win, roleplaying is strongly encouraged.
A "competitive" RPG, where the Evil (GM) is trying to kill the Characters (Players.) While both sides should try to win, roleplaying is strongly encouraged.
Saturday, January 4, 2014
Investment Poker
Link to Game
Similar to Texas holdem, meant to model investment. Just a doodle really.
Similar to Texas holdem, meant to model investment. Just a doodle really.
Wednesday, December 18, 2013
Merchant Princes
Merchant Princes
A quick little card game I whipped up, to be played with a regular deck of cards (no Jokers.)
Let me know if you see any breaking strategies, come up with neat house rules, or are confused at all.
A quick little card game I whipped up, to be played with a regular deck of cards (no Jokers.)
Let me know if you see any breaking strategies, come up with neat house rules, or are confused at all.
Wednesday, December 11, 2013
One Shot Story System
One Shot Story System
This is designed as a universal system for running murder mysteries and other combative LARPs. It uses the module-based design, like Heist, so if there are particular settings or mechanics you want to integrate, you just have to find the appropriate module. If you make your own module, let me know, and I can add it to the official page.
This is designed as a universal system for running murder mysteries and other combative LARPs. It uses the module-based design, like Heist, so if there are particular settings or mechanics you want to integrate, you just have to find the appropriate module. If you make your own module, let me know, and I can add it to the official page.
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