A summery of projects I'm currently working on:
Pre-Alpha
Horror Movie (No link yet, a rebuild of my Horror RPG as a pure board game)
Rust Days (Hiatus)
Bargain Front Page
Endgame (Early development, it'll hopefully get it's own post soon)
Alpha
Hunters Index
Black Magic Club Main Hub
Green Victoria Disorganized Homepage
Beta
Mastery Open Beta
This is mostly to create a collection of links for playtesters. I'll be making specific posts for each game as they get closer to a releasable state.
Now that I'm off work, I should have more time to get these to a playable state. Mastery I'm hoping to get to open-beta in a week or so, it'll get it's own post when it's ready.
Showing posts with label Mastery. Show all posts
Showing posts with label Mastery. Show all posts
Friday, August 8, 2014
Monday, September 23, 2013
Final Mastery
I've finally come up with mechanics I'm happy with for a martial arts RPG. This post is a link homepage for the public materials, I'll be explaining more about the game later.
SchoolsSetting and GM materials
Sunday, October 28, 2012
New Mastery
New Mastery is finally good enough to reveal! It's an extremely combat oriented rpg, with few-to-no mechanics for handling non-combat situations, but since it's exclusively for telling the stories of martial artists, I feel that's a fine trade. Enjoy!
New Mastery
New Mastery
Tuesday, July 3, 2012
Masters
I'm revising Mastery. Instead of being a story about an individual martial artist, you now play as the master of a school of martial artists. Isn't that still an individual martial artist? Well, no. You play as the ghost of the dead master, the students have decided to hide your death and carry on your will. The game has some similarities to board games and simulation games, but is an rpg at the core.
Doc for Masters: Masters
If you were strongly interested in any aspect of Mastery that isn't being carried forward, let me know. I can probably apply it forward, or potentially even finish Mastery as a separate game in the same universe if interest exists.
Doc for Masters: Masters
If you were strongly interested in any aspect of Mastery that isn't being carried forward, let me know. I can probably apply it forward, or potentially even finish Mastery as a separate game in the same universe if interest exists.
Sunday, June 3, 2012
Mastery
Martial Arts Narrative Role Playing Game
In Mastery, you play through the life of a martial artist in a wuxia-inspired world, developing your martial art, championing your school, defending your values, and resisting your vices. The game begins at the age of 13, as you are inducted into a martial arts school, and ends when your character dies. Years pass at a rapid pace, but the actual gameplay occurs on a normal time scale, as you play out important interactions, choices, and battles. All players are members of the same martial arts school, and thus must choose a few related disciplines, beyond that they may explore any combination of elements, skills, and equipment, becoming more diverse and powerful as they progress. As a narrative game, there is also a Fate system, allowing the players to have some control over the intervention of luck, the cost however, is that your Fate dice are handed over to the Narrator when used, to return to you as bad luck befalls your character. Without further ado, here are the rules;
Mastery
As of right now, the rules are incomplete but playable (if they are 100% complete and I haven't deleted this, someone remind me)
In Mastery, you play through the life of a martial artist in a wuxia-inspired world, developing your martial art, championing your school, defending your values, and resisting your vices. The game begins at the age of 13, as you are inducted into a martial arts school, and ends when your character dies. Years pass at a rapid pace, but the actual gameplay occurs on a normal time scale, as you play out important interactions, choices, and battles. All players are members of the same martial arts school, and thus must choose a few related disciplines, beyond that they may explore any combination of elements, skills, and equipment, becoming more diverse and powerful as they progress. As a narrative game, there is also a Fate system, allowing the players to have some control over the intervention of luck, the cost however, is that your Fate dice are handed over to the Narrator when used, to return to you as bad luck befalls your character. Without further ado, here are the rules;
Mastery
As of right now, the rules are incomplete but playable (if they are 100% complete and I haven't deleted this, someone remind me)
Tuesday, April 10, 2012
Mastery and Active Projects update
I've updated the active projects page to include projects I'm currently working on, including the announcement of my newest talk game, Mastery.
Mastery is a game of martial arts, set in a modern city known as Valhalla. This sprawling metropolis is controlled by the numerous constantly changing schools of martial artists, who's wuxia-inspired martial arts make them too dangerous for the government to regulate.
Base Doc: Mastery
Mastery is a game of martial arts, set in a modern city known as Valhalla. This sprawling metropolis is controlled by the numerous constantly changing schools of martial artists, who's wuxia-inspired martial arts make them too dangerous for the government to regulate.
Base Doc: Mastery
Subscribe to:
Posts (Atom)