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Showing posts with label Videogame. Show all posts
Showing posts with label Videogame. Show all posts
Wednesday, March 28, 2012
Friday, October 28, 2011
Update on New Stuff
Cathedral in Hell is proceeding well, I should be running initial test runs on AIM as early as this weekend, anyone who has time this weekend, let me know, I need at least 4 players, and I want 5.
Cosmos is being integrated into the 3rd TG Crossover as a universal magic system. This news is only relevant to people who are currently participating in that.
For videogames, I've decided to abandon the Java game project, and instead develop games in Flash. I'd love art of any kind for it, and I'll be posting stuff here once I pick which of my ideas to make into a videogame. Also, any reccomendations for platform as far as making Codename: Game a videogame? It looks dead as a TG, but I'm ready to convert it into a text based format, though that will lose some of the more interesting choices.
New news: Unnamed Horror Game. Brand new idea. One player is "The Evil" and the others are "Survivors". The Evil attempts to kill the Survivors while avoiding revealing himself. The Survivors attempt to figure out what The Evil is, and then how to kill it. I'm not 100% sure that The Evil should be a player (instead of a game operator) but it's a lot more fun in theory that way. Especially if I can design it in such a way that a game operator isn't needed (cards and/or a board might help)
Here's the current work in progress document: Horror Doc Feel free to comment if you have any ideas for it, I've barely watched any horror movies myself, so I'm mostly relying on tropes here.
Cosmos is being integrated into the 3rd TG Crossover as a universal magic system. This news is only relevant to people who are currently participating in that.
For videogames, I've decided to abandon the Java game project, and instead develop games in Flash. I'd love art of any kind for it, and I'll be posting stuff here once I pick which of my ideas to make into a videogame. Also, any reccomendations for platform as far as making Codename: Game a videogame? It looks dead as a TG, but I'm ready to convert it into a text based format, though that will lose some of the more interesting choices.
New news: Unnamed Horror Game. Brand new idea. One player is "The Evil" and the others are "Survivors". The Evil attempts to kill the Survivors while avoiding revealing himself. The Survivors attempt to figure out what The Evil is, and then how to kill it. I'm not 100% sure that The Evil should be a player (instead of a game operator) but it's a lot more fun in theory that way. Especially if I can design it in such a way that a game operator isn't needed (cards and/or a board might help)
Here's the current work in progress document: Horror Doc Feel free to comment if you have any ideas for it, I've barely watched any horror movies myself, so I'm mostly relying on tropes here.
Friday, September 30, 2011
Videogame
So, I'm getting back into programming videogames (this time using not-GameMaker) I'm currently working on an RPG-themed time travel game, but I'm open for suggestions if there are particular kinds of games people would like to play. Also, I'd love help if you're interested in coding/arting/play-testing/etc.
Lastly, any recommendations as far as language? I'm using Java now, because I know how to use it, and it runs on anything, but I figure if I want to make a more complex game, I'm going to have to use a different language.
Lastly, any recommendations as far as language? I'm using Java now, because I know how to use it, and it runs on anything, but I figure if I want to make a more complex game, I'm going to have to use a different language.
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