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A "competitive" RPG, where the Evil (GM) is trying to kill the Characters (Players.) While both sides should try to win, roleplaying is strongly encouraged.
Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts
Friday, February 7, 2014
Monday, September 23, 2013
Final Mastery
I've finally come up with mechanics I'm happy with for a martial arts RPG. This post is a link homepage for the public materials, I'll be explaining more about the game later.
SchoolsSetting and GM materials
Sunday, May 26, 2013
Something Like Alive
My entry in the 2013 Game Chef competition.
Elevator Pitch: Saving a spaceship that doesn’t want your help, in a world where wounds never heal. A game of perfect infection, and the imperfect cure.
Thursday, March 7, 2013
Cyborg Deathmatch
A post-apocalyptic rpg, with elements from the mecha and survival genres, as well as some unique twists.
Game Book
Game Book
Friday, February 1, 2013
Heroes are Made
Sunday, January 27, 2013
Presenting Darkgate
Presenting Darkgate
A supernatural game of investigation and transdimensional entities. It shares some similarities with "Lovecraft" genre games, but the protagonists tend to be much more capable, though no less vulnerable.
A supernatural game of investigation and transdimensional entities. It shares some similarities with "Lovecraft" genre games, but the protagonists tend to be much more capable, though no less vulnerable.
Sunday, October 28, 2012
New Mastery
New Mastery is finally good enough to reveal! It's an extremely combat oriented rpg, with few-to-no mechanics for handling non-combat situations, but since it's exclusively for telling the stories of martial artists, I feel that's a fine trade. Enjoy!
New Mastery
New Mastery
Monday, September 3, 2012
News
Two new things.
1) For those not participating, the Just War Alpha is going great, coming up on the 7th week now, with 2 of the Candidates eliminated. I've already got plans for a streamlined sequel, so check that out linked from the "Updates" page, and sign up below if you want me to let you know when it's ready.
2) My Sin, a new RPG in a style mixing Don't Rest Your Head, Persona, and sprinkles from a few other sources. It's a game about Friendship, Sin, and Acceptance.
Here is the doc in progress: My Sin
1) For those not participating, the Just War Alpha is going great, coming up on the 7th week now, with 2 of the Candidates eliminated. I've already got plans for a streamlined sequel, so check that out linked from the "Updates" page, and sign up below if you want me to let you know when it's ready.
2) My Sin, a new RPG in a style mixing Don't Rest Your Head, Persona, and sprinkles from a few other sources. It's a game about Friendship, Sin, and Acceptance.
Here is the doc in progress: My Sin
Wednesday, August 15, 2012
Just War
This new (mostly complete) rpg has all the PCs competing in a tournament. The game is meant to be self explanatory, so anything you don't understand just ask about in the comments.
Wednesday, July 18, 2012
Dirt
Dirt is my latest attempt at a narrative RPG. The players are dirty cops in a city of corruption. The setting is currently up in the air, favoring an ambiguous modern city. Rolls are on a d6, and slightly favor the player. The primary themes will be corruption, hard choices, and disaster.
Dirt
Dirt
Tuesday, July 3, 2012
Masters
I'm revising Mastery. Instead of being a story about an individual martial artist, you now play as the master of a school of martial artists. Isn't that still an individual martial artist? Well, no. You play as the ghost of the dead master, the students have decided to hide your death and carry on your will. The game has some similarities to board games and simulation games, but is an rpg at the core.
Doc for Masters: Masters
If you were strongly interested in any aspect of Mastery that isn't being carried forward, let me know. I can probably apply it forward, or potentially even finish Mastery as a separate game in the same universe if interest exists.
Doc for Masters: Masters
If you were strongly interested in any aspect of Mastery that isn't being carried forward, let me know. I can probably apply it forward, or potentially even finish Mastery as a separate game in the same universe if interest exists.
Tuesday, June 26, 2012
Green Victoria
Information Doc
Green Victoria is my latest RPG project, and it is currently playable and has completed test runs.
The game does not yet have a virtual version, and can only be played in person, but all the background information will be posted on the doc, and eventually all the mechanical information as time permits.
[Add a summary of the game here]
Green Victoria is my latest RPG project, and it is currently playable and has completed test runs.
The game does not yet have a virtual version, and can only be played in person, but all the background information will be posted on the doc, and eventually all the mechanical information as time permits.
[Add a summary of the game here]
Sunday, June 3, 2012
Mastery
Martial Arts Narrative Role Playing Game
In Mastery, you play through the life of a martial artist in a wuxia-inspired world, developing your martial art, championing your school, defending your values, and resisting your vices. The game begins at the age of 13, as you are inducted into a martial arts school, and ends when your character dies. Years pass at a rapid pace, but the actual gameplay occurs on a normal time scale, as you play out important interactions, choices, and battles. All players are members of the same martial arts school, and thus must choose a few related disciplines, beyond that they may explore any combination of elements, skills, and equipment, becoming more diverse and powerful as they progress. As a narrative game, there is also a Fate system, allowing the players to have some control over the intervention of luck, the cost however, is that your Fate dice are handed over to the Narrator when used, to return to you as bad luck befalls your character. Without further ado, here are the rules;
Mastery
As of right now, the rules are incomplete but playable (if they are 100% complete and I haven't deleted this, someone remind me)
In Mastery, you play through the life of a martial artist in a wuxia-inspired world, developing your martial art, championing your school, defending your values, and resisting your vices. The game begins at the age of 13, as you are inducted into a martial arts school, and ends when your character dies. Years pass at a rapid pace, but the actual gameplay occurs on a normal time scale, as you play out important interactions, choices, and battles. All players are members of the same martial arts school, and thus must choose a few related disciplines, beyond that they may explore any combination of elements, skills, and equipment, becoming more diverse and powerful as they progress. As a narrative game, there is also a Fate system, allowing the players to have some control over the intervention of luck, the cost however, is that your Fate dice are handed over to the Narrator when used, to return to you as bad luck befalls your character. Without further ado, here are the rules;
Mastery
As of right now, the rules are incomplete but playable (if they are 100% complete and I haven't deleted this, someone remind me)
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