Showing posts with label Cosmos. Show all posts
Showing posts with label Cosmos. Show all posts

Friday, October 28, 2011

Update on New Stuff

Cathedral in Hell is proceeding well, I should be running initial test runs on AIM as early as this weekend, anyone who has time this weekend, let me know, I need at least 4 players, and I want 5.

Cosmos is being integrated into the 3rd TG Crossover as a universal magic system. This news is only relevant to people who are currently participating in that.

For videogames, I've decided to abandon the Java game project, and instead develop games in Flash. I'd love art of any kind for it, and I'll be posting stuff here once I pick which of my ideas to make into a videogame. Also, any reccomendations for platform as far as making Codename: Game a videogame? It looks dead as a TG, but I'm ready to convert it into a text based format, though that will lose some of the more interesting choices.

New news: Unnamed Horror Game. Brand new idea. One player is "The Evil" and the others are "Survivors". The Evil attempts to kill the Survivors while avoiding revealing himself. The Survivors attempt to figure out what The Evil is, and then how to kill it. I'm not 100% sure that The Evil should be a player (instead of a game operator) but it's a lot more fun in theory that way. Especially if I can design it in such a way that a game operator isn't needed (cards and/or a board might help)
Here's the current work in progress document: Horror Doc Feel free to comment if you have any ideas for it, I've barely watched any horror movies myself, so I'm mostly relying on tropes here.

Wednesday, October 26, 2011

New Stuff

First post in a while because I've been up to my ears in concepts for a solid week and a half now, but boy do I have some new ideas to show for it.
First off, Cathedral in Hell. A game with a lot of similarities to Heist! though with a darker tone. This one's already got a lot of progress done, so feel free to dive in and look at the raw data, it's all open content for players and operators.
CiH: Rules
CiH: Information
Second, Cosmos. This one has a lot less progress done on it, and is going to be a traditional talk game. I know those haven't had a lot of progress lately, but I'm gonna keep trying. It's back to the rule-of-cool days, in terms of progression and powers, and has a really unique and deep magic system, that will take a long time to explore fully.
Third, more Scenarios and Settings for Heist! I haven't seen a lot (read any) community content, but I'm going to keep putting out new stuff for a while at least, in the hope of sparking some interest. I also definitely want feedback on why you aren't making stuff, but I'm used to not getting any replies to these.
Fourth, URPG, ready to go. URPG 3e had a rough test run last time, since I didn't get to test the balance online, but I've finished the NPCs for levels 1-7 now, and created a simple program to help me run URPG over AIM, compeitively and cooperatively, which should give more chances to play the game.
Fifth, videogames. I'm making them, currently one project in Unity and one in Java. They're both a long way off, but if anyone is interested in helping with either, I'd be happy to hear it.
That's all for now, though I'll probably remember some more tomorrow. If you have any interest in any of this, I'm only going to know if you comment or contact me directly.