Link to Game
Similar to Texas holdem, meant to model investment. Just a doodle really.
Showing posts with label Complete. Show all posts
Showing posts with label Complete. Show all posts
Saturday, January 4, 2014
Wednesday, December 18, 2013
Merchant Princes
Merchant Princes
A quick little card game I whipped up, to be played with a regular deck of cards (no Jokers.)
Let me know if you see any breaking strategies, come up with neat house rules, or are confused at all.
A quick little card game I whipped up, to be played with a regular deck of cards (no Jokers.)
Let me know if you see any breaking strategies, come up with neat house rules, or are confused at all.
Wednesday, December 11, 2013
One Shot Story System
One Shot Story System
This is designed as a universal system for running murder mysteries and other combative LARPs. It uses the module-based design, like Heist, so if there are particular settings or mechanics you want to integrate, you just have to find the appropriate module. If you make your own module, let me know, and I can add it to the official page.
This is designed as a universal system for running murder mysteries and other combative LARPs. It uses the module-based design, like Heist, so if there are particular settings or mechanics you want to integrate, you just have to find the appropriate module. If you make your own module, let me know, and I can add it to the official page.
Sunday, May 26, 2013
Something Like Alive
My entry in the 2013 Game Chef competition.
Elevator Pitch: Saving a spaceship that doesn’t want your help, in a world where wounds never heal. A game of perfect infection, and the imperfect cure.
Thursday, May 9, 2013
Trigger Happy
A new game in the same family as Werewolf, Mafia, or UME.
Trigger Happy
Nobody seems to put comments on the blog, so I'll leave questions to the doc.
Trigger Happy
Nobody seems to put comments on the blog, so I'll leave questions to the doc.
Thursday, March 7, 2013
Partnership Game
https://docs.google.com/document/d/1yB6w0OFNITkdHJpfepFO0J3zJCwLRVLyhtk2jXnTRKI/edit?usp=sharing
I hesitate to call it a 'party game' unless you are at a very nerdy party. But this should be a quick and fun game for a group of people of fairly arbitrary size.
I hesitate to call it a 'party game' unless you are at a very nerdy party. But this should be a quick and fun game for a group of people of fairly arbitrary size.
Tuesday, February 26, 2013
2 Rule Game
So I found out Go technically only has 2 rules. I had to find out if I could make such a simple game, so here’s my take on it.
Rule 1: Each two player pairing submit secret integer bids to the third player.
Rule 2: If their bids sum to less than 11, each receives that many points.
Scoring: The player with the most points wins.
Rule 1: Each two player pairing submit secret integer bids to the third player.
Rule 2: If their bids sum to less than 11, each receives that many points.
Scoring: The player with the most points wins.
Sunday, January 27, 2013
Presenting Darkgate
Presenting Darkgate
A supernatural game of investigation and transdimensional entities. It shares some similarities with "Lovecraft" genre games, but the protagonists tend to be much more capable, though no less vulnerable.
A supernatural game of investigation and transdimensional entities. It shares some similarities with "Lovecraft" genre games, but the protagonists tend to be much more capable, though no less vulnerable.
Sunday, December 16, 2012
New Game: The Island
A werewolf/murder-mystery style game of survivors stranded on an island.
The Island
My primary intent is to test it on Antifinity Games (my new forum) but in theory it should be playable anywhere you could play werewolf/mafia.
The Island
My primary intent is to test it on Antifinity Games (my new forum) but in theory it should be playable anywhere you could play werewolf/mafia.
Wednesday, September 19, 2012
Government
Came up with an idea for a neat new game. It's a quick decision-making game to be played with 4 players and a judge. Many of the mechanics in the game are inspired by game theory problems.
Government.
Government.
Monday, July 16, 2012
New Gambling Game
Take one suit of cards, 2-A and shuffle them.
Each player, starting with the dealer must ante and each ante must meet or exceed the previous ante.
The dealer deals 1 card to each player, and that player may then look at it.
Starting again with the dealer, each player may either match the pot, or fold.
When all players have matched the pot or folded, those who matched reveal their cards.
2: Wins if an Ace is showing, otherwise loses.
A: Wins unless a 2 is showing.
3-K: Standard progression.
Winner take all.
Let me know if you try it, or see any flaws from reading it, or if anything is unclear.
Each player, starting with the dealer must ante and each ante must meet or exceed the previous ante.
The dealer deals 1 card to each player, and that player may then look at it.
Starting again with the dealer, each player may either match the pot, or fold.
When all players have matched the pot or folded, those who matched reveal their cards.
2: Wins if an Ace is showing, otherwise loses.
A: Wins unless a 2 is showing.
3-K: Standard progression.
Winner take all.
Let me know if you try it, or see any flaws from reading it, or if anything is unclear.
Thursday, May 10, 2012
Bidwar Blackjack
A new game, somewhat like a merger between Poker and Blackjack.
Order of Play:
Each of the players draws one card from the deck and places it face up in front of themselves.
Each player draws one card, looks at it, and then places it face down next to the first.
Each player places a secret bet within the minimum and maximum.
Bets are revealed, then any "Bid Wars" are resolved, starting from the lowest tied bets.
All players with the tied bet must place and then reveal a new secret bid which is added to the original to reach their new total bet.
Once all Bid Wars have been resolved (all players have different bets) the player with the lowest bet then plays the game. The player may hit or stand, and once the player hits or stands they reveal all their cards.
Each remaining player does the same, in order of lowest bet to highest.
Once all players have decided to "Stand" or have "Busted" the pot is divided equally among all players who scored the highest number under 22.
To Decide:
Minimum: This is the lowest allowed bet.
Maximum: The highest allowed bet (the total bet may exceed this, due to Bid Wars)
Increment: The lowest unit that can be used in a bet (for example, dollars, 10 cents, poker chips)
Special Cases:
At any time a player would bid, they may bid one increment less than the minimum. This causes them to 'fold', and their hand is treated as if they had busted. Any opponents in a Bid War must still pay their bids in full.
Future Features:
Splitting? Insurance?
If you give it a try, or have any questions, let me know in the comments!
Order of Play:
Each of the players draws one card from the deck and places it face up in front of themselves.
Each player draws one card, looks at it, and then places it face down next to the first.
Each player places a secret bet within the minimum and maximum.
Bets are revealed, then any "Bid Wars" are resolved, starting from the lowest tied bets.
All players with the tied bet must place and then reveal a new secret bid which is added to the original to reach their new total bet.
Once all Bid Wars have been resolved (all players have different bets) the player with the lowest bet then plays the game. The player may hit or stand, and once the player hits or stands they reveal all their cards.
Each remaining player does the same, in order of lowest bet to highest.
Once all players have decided to "Stand" or have "Busted" the pot is divided equally among all players who scored the highest number under 22.
To Decide:
Minimum: This is the lowest allowed bet.
Maximum: The highest allowed bet (the total bet may exceed this, due to Bid Wars)
Increment: The lowest unit that can be used in a bet (for example, dollars, 10 cents, poker chips)
Special Cases:
At any time a player would bid, they may bid one increment less than the minimum. This causes them to 'fold', and their hand is treated as if they had busted. Any opponents in a Bid War must still pay their bids in full.
Future Features:
Splitting? Insurance?
If you give it a try, or have any questions, let me know in the comments!
Sunday, February 5, 2012
Soon I Will Be King
A complete(almost) boardgame(with no board) entirely by me, made in one day.
Rules
Board for Online Play
I'm going to try to come up with some sort of card drawing app.
Rules
Board for Online Play
I'm going to try to come up with some sort of card drawing app.
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