Tuesday, September 27, 2011

First major 3e changes

Capacity (that 'strength' stat)+ Level will determine your Spirit per turn.
The elements are going to be greatly streamlined and focused, becoming more like attack 'types' (eg. slashing, bludgeoning) This means I'm going to need to create a new method for creating X.
The X are going to come in greater variety, so cases like Quezacotl (beating an X at relatively low level) will be possibile again, though require at minimum some specialized tactics and resistances.
In the line with this potential need for more customization, I'm considering letting you switch (Wis+Gen) skills/perks between each battle. This would probably slow the game down though, so I'd definitely like to hear more ideas.
Damage Types: Weapon, Atrophy, Force, Corrosive, Shock, Effect
 Codas are a set of rules of absolute superiority. Something of a higher Coda can effect everything lower than it, but something of a lower Coda cannot effect anything of a superior Coda. Various effects and item modifications can be used to increase and decrease Coda.
Codas:
(I)maginary, (S)ensory, (P)hysical, (M)agical, (T)rue, (D)ivine, (R)eality
Stat Changes:
Capability will now govern Spirit, in addition to melee damage
Resources is now Resourcefullness, and that'll require a lot of changes, but basically it makes Resources a better stat.
I'm currently trying to find ways to increase the utility of the Allies stat.

4 comments:

  1. This comment has been removed by the author.

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  2. For Allies, what about 'players can add to any skills/abilities used on or with another friendly unit.' Would that be appropriate or are you trying to make allies a diplomatic stat or something?

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  3. *players can add ["Allies" stat level]

    It deleted that part cause I used html tag brackets.

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  4. Well Allies would probably be the stat checked for improving allies, but yeah, a sort of charisma thing would be cool too. So I guess it'd be (How many/quality allies you have+ How well you can make allies+ How well you can help your allies)

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