Wednesday, September 7, 2011

New Paranoia 2 Mechanic

Ominous Wrongness mechanics.
On entering an area with an ominous wrongness, these mechanics come into play. Each hour a check is rolled, the first 1 results in the wrongness existing. The second causes it to appear to the player. The third begins it's attack. Each 1 afterwords reinforces the threat until the players escape. However, an Ominous Wrongness will always guard some great treasure, so they can be worth fighting.
If there is a way for it to get worse, like a barricade failing, or an infected person 'turning' that happens on the highest roll.

First Hour: D10, some warning
Second Hour: D10
Third Hour: D8, Taste of Treasure
Fourth Hour: D6, First Treasure
Fifth Hour On: D4, All the Riches

No comments:

Post a Comment